![]() ![]() The Vulkan SDK now integrates all the components necessary for developers to easily use the new ray tracing extensions, such as new shader tool chains, without needing them to be built from multiple repositories, and supports ray tracing validation within the SDK validation layers. Vulkan Ray Tracing can be deployed using existing GPU compute or dedicated Ray Tracing cores. Khronos released final Vulkan Ray Tracing extensions in November 2020 to seamlessly integrate ray tracing functionality alongside Vulkan’s rasterization framework, making Vulkan the industry’s first open, cross-vendor, cross-platform standard for ray tracing acceleration.
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